Add plane texture mapping
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@@ -339,9 +339,24 @@ impl Intersectable for Plane {
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// TODO: Implement this
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fn texture_coords(&self, hit_point: &Vec3<f64>) -> TextureCoords {
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let mut x_axis = self.normal.cross(&Vec3 {
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x: 0.0,
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y: 0.0,
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z: 1.0,
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});
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if x_axis.norm() == 0.0 {
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x_axis = self.normal.cross(&Vec3 {
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x: 0.0,
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y: 1.0,
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z: 0.0,
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});
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}
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let y_axis = self.normal.cross(&x_axis);
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let hit_vec = *hit_point - self.pos;
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TextureCoords {
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x: 0.5,
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y: 0.5,
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x: hit_vec.dot(&x_axis) as f32,
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y: hit_vec.dot(&y_axis) as f32,
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}
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}
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}
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17
src/main.rs
17
src/main.rs
@@ -28,16 +28,24 @@ use std::io::{Write,stdout};
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use crossterm::{QueueableCommand,cursor,terminal,ExecutableCommand};
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fn initialize_scene(camera: &mut PerspectiveCamera) {
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camera.lights.push(LightSrc::new(Vec3::new(180000.0, 900.0, 300.0), 2.0));
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camera.lights.push(LightSrc::new(Vec3::new(1800.0, 900.0, 300.0), 2.0));
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camera.lights.push(LightSrc::new(Vec3::new(1100.0, 800.0, 300.0), 2.0));
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let color = Color { red: 30.0, green: 30.0, blue: 30.0 };
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//let color = Color { red: 30.0, green: 30.0, blue: 30.0 };
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let back_texture_path = Path::new("texture/tiles_base.png");
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let back_height_path = Path::new("texture/tiles_height.png");
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let back_texture_image = image::open(&back_texture_path).unwrap();
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let back_height_image = image::open(&back_height_path).unwrap();
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let back_texture = Texture { texture: back_texture_image.clone(), heightmap: back_height_image.clone() };
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let back_plane = Plane {
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//pos: Vec3::new(0.0, 0.0, 100.0),
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pos: Vec3::new(0.0, 0.0, 1500.0),
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//color: Color::new(20.0, 20.0, 255.0),
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material: Material::new(Coloration::Color(color), 2.0, SurfaceType::Diffuse),
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material: Material::new(Coloration::Texture(back_texture), 2.0, SurfaceType::Diffuse),
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normal: Vec3::new(0.0, 0.0, 1.0),
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};
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camera.elements.push(Element::Plane(back_plane));
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@@ -66,10 +74,11 @@ fn initialize_scene(camera: &mut PerspectiveCamera) {
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};
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camera.elements.push(Element::Sphere(right_sphere));
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let sphere_color = Color { red: 60.0, green: 60.0, blue: 60.0 };
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let center_sphere = Sphere {
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pos: Vec3::new(1280.0, 690.0, 1100.0),
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radius: 300.0,
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material: Material::new(Coloration::Texture(base_texture.clone()), 2.0, SurfaceType::Reflective { reflectivity: 0.2 }),
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material: Material::new(Coloration::Color(sphere_color), 2.0, SurfaceType::Reflective { reflectivity: 0.2 }),
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};
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camera.elements.push(Element::Sphere(center_sphere));
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}
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BIN
texture/tiles_base.png
Normal file
BIN
texture/tiles_base.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 3.5 MiB |
BIN
texture/tiles_height.png
Normal file
BIN
texture/tiles_height.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.8 MiB |
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