[FL-2150] Dolphin animation refactoring (#938)

* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
  Add multi-line bubbles
  Add support for passive bubbles (frame_order values starts from passive now)
  Add hard-coded delay (active_shift) for active state enabling
  Fix active state handling
  Fix leaks
  Fix parsing uncorrect bubble_animation meta file
  Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
  View correct activation
  Refactoring + blocking animation
  Freeze first passive/active frames
  Many insert/eject SD tests fixes
  Add system animations
  Add Loader events app started/finished
  Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Albert Kharisov
2022-01-03 01:39:56 +04:00
committed by GitHub
parent 065241fe5b
commit a39002ce22
349 changed files with 3531 additions and 1912 deletions
+10 -2
View File
@@ -1,8 +1,13 @@
#include "dolphin/dolphin.h"
#include "furi/record.h"
#include "gui/canvas.h"
#include "gui/view.h"
#include "gui/view_composed.h"
#include "input/input.h"
#include <furi.h>
#include "../desktop_i.h"
#include "desktop_main.h"
//#include "../animations/views/bubble_animation_view.h"
void desktop_main_set_callback(
DesktopMainView* main_view,
@@ -49,7 +54,6 @@ void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* ic
}
void desktop_main_render(Canvas* canvas, void* model) {
canvas_clear(canvas);
DesktopMainViewModel* m = model;
uint32_t now = osKernelGetTickCount();
@@ -78,6 +82,7 @@ bool desktop_main_input(InputEvent* event, void* context) {
furi_assert(context);
DesktopMainView* main_view = context;
bool consumed = false;
if(event->key == InputKeyOk && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventOpenMenu, main_view->context);
@@ -91,11 +96,13 @@ bool desktop_main_input(InputEvent* event, void* context) {
main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
} else if(event->key == InputKeyRight && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventRightShort, main_view->context);
} else if(event->key == InputKeyBack && event->type == InputTypeShort) {
consumed = true;
}
desktop_main_reset_hint(main_view);
return true;
return consumed;
}
void desktop_main_enter(void* context) {
@@ -119,6 +126,7 @@ void desktop_main_exit(void* context) {
DesktopMainView* desktop_main_alloc() {
DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
main_view->view = view_alloc();
view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
view_set_context(main_view->view, main_view);