[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -17,21 +17,6 @@ void locked_view_timer_callback(void* context) {
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locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
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}
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void desktop_locked_set_dolphin_animation(
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DesktopLockedView* locked_view,
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const Icon* icon,
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bool status_bar_background_black) {
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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if(model->animation) icon_animation_free(model->animation);
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model->animation = icon_animation_alloc(icon);
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view_tie_icon_animation(locked_view->view, model->animation);
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icon_animation_start(model->animation);
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model->status_bar_background_black = status_bar_background_black;
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return true;
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});
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}
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void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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@@ -95,7 +80,6 @@ void desktop_locked_with_pin(DesktopLockedView* locked_view, bool locked) {
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void desktop_locked_render(Canvas* canvas, void* model) {
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DesktopLockedViewModel* m = model;
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uint32_t now = osKernelGetTickCount();
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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if(!m->animation_seq_end) {
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