Iclass UI (#1366)
* Move structs to header * roll mbedtls into loclass * Picopass with scene for reading card * Picopass: fix memory leak * Lib: return mbedtls back * Picopass: rename symbols to match naming guide Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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#include "../picopass_i.h"
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enum SubmenuIndex {
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SubmenuIndexRead,
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SubmenuIndexRunScript,
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SubmenuIndexSaved,
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SubmenuIndexAddManualy,
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SubmenuIndexDebug,
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};
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void picopass_scene_start_submenu_callback(void* context, uint32_t index) {
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Picopass* picopass = context;
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view_dispatcher_send_custom_event(picopass->view_dispatcher, index);
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}
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void picopass_scene_start_on_enter(void* context) {
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Picopass* picopass = context;
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Submenu* submenu = picopass->submenu;
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submenu_add_item(
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submenu, "Read Card", SubmenuIndexRead, picopass_scene_start_submenu_callback, picopass);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(picopass->scene_manager, PicopassSceneStart));
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picopass_device_clear(picopass->dev);
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view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewMenu);
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}
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bool picopass_scene_start_on_event(void* context, SceneManagerEvent event) {
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Picopass* picopass = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexRead) {
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scene_manager_next_scene(picopass->scene_manager, PicopassSceneReadCard);
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consumed = true;
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}
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scene_manager_set_scene_state(picopass->scene_manager, PicopassSceneStart, event.event);
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}
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return consumed;
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}
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void picopass_scene_start_on_exit(void* context) {
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Picopass* picopass = context;
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submenu_reset(picopass->submenu);
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}
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