[FL-1922] Assets compression (#773)
* lib: add heatshrink compress library * canvas: new icons format * scripts: add icons compression to assets generation script * assets: update assets * furi-hal: introduce furi-hal-compress * canvas: rework icon drawing with furi-hal-compress * lib: rework heatshrink lib for dynamic buffer allocation API * furi-hal-compress: add encode and decode API * furi-hal-compress: working decode * furi-hal-compress: support f6 target * scripts: format sources * furi-hal-compress: fix incorrect encoder reset * furi-hal: add compress initialization to f6 target Co-authored-by: あく <alleteam@gmail.com>
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#ifndef HEATSHRINK_CONFIG_H
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#define HEATSHRINK_CONFIG_H
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#include <furi.h>
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/* Should functionality assuming dynamic allocation be used? */
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#ifndef HEATSHRINK_DYNAMIC_ALLOC
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#define HEATSHRINK_DYNAMIC_ALLOC 1
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#endif
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#if HEATSHRINK_DYNAMIC_ALLOC
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/* Optional replacement of malloc/free */
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#define HEATSHRINK_MALLOC(SZ) furi_alloc(SZ)
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#define HEATSHRINK_FREE(P, SZ) free(P)
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#else
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/* Required parameters for static configuration */
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#define HEATSHRINK_STATIC_INPUT_BUFFER_SIZE 1024
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#define HEATSHRINK_STATIC_WINDOW_BITS 8
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#define HEATSHRINK_STATIC_LOOKAHEAD_BITS 4
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#endif
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/* Turn on logging for debugging. */
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#define HEATSHRINK_DEBUGGING_LOGS 0
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/* Use indexing for faster compression. (This requires additional space.) */
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#define HEATSHRINK_USE_INDEX 1
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#endif
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