Upside down / left handed orientation support (#2462)

* Add backup files to .gitignore
* Added lefty support in Settings > System > hand Orient: Fixes: #1015
* Left handed mode
* Fix lefthanded mode on vertical interfaces
* Input: new composite sequence identifier
* Gui: move input mapping from Canvas to ViewPort, properly handle input mapping on View switch in ViewDispatcher
* Rpc: proper input sequencing and tagging in RpcGui
* Rpc: remove magic from RpcGui

Co-authored-by: MrDaGree <5050898+MrDaGree@users.noreply.github.com>
Co-authored-by: Willy-JL <willy.leslie@icloud.com>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Co-authored-by: Sergey Gavrilov <who.just.the.doctor@gmail.com>
This commit is contained in:
Michal Suchánek
2023-03-09 18:13:18 +01:00
committed by GitHub
parent 4fd043398a
commit 780da7d4d5
11 changed files with 133 additions and 48 deletions

View File

@@ -4,6 +4,7 @@
#include <furi.h>
#include <furi_hal.h>
#include <furi_hal_rtc.h>
#include <stdint.h>
#include <u8g2_glue.h>
@@ -376,39 +377,36 @@ void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
furi_assert(canvas);
const u8g2_cb_t* rotate_cb = NULL;
bool need_swap = false;
if(canvas->orientation != orientation) {
switch(orientation) {
case CanvasOrientationHorizontal:
if(canvas->orientation == CanvasOrientationVertical ||
canvas->orientation == CanvasOrientationVerticalFlip) {
FURI_SWAP(canvas->width, canvas->height);
}
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
need_swap = canvas->orientation == CanvasOrientationVertical ||
canvas->orientation == CanvasOrientationVerticalFlip;
rotate_cb = U8G2_R0;
break;
case CanvasOrientationHorizontalFlip:
if(canvas->orientation == CanvasOrientationVertical ||
canvas->orientation == CanvasOrientationVerticalFlip) {
FURI_SWAP(canvas->width, canvas->height);
}
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R2);
need_swap = canvas->orientation == CanvasOrientationVertical ||
canvas->orientation == CanvasOrientationVerticalFlip;
rotate_cb = U8G2_R2;
break;
case CanvasOrientationVertical:
if(canvas->orientation == CanvasOrientationHorizontal ||
canvas->orientation == CanvasOrientationHorizontalFlip) {
FURI_SWAP(canvas->width, canvas->height);
};
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
need_swap = canvas->orientation == CanvasOrientationHorizontal ||
canvas->orientation == CanvasOrientationHorizontalFlip;
rotate_cb = U8G2_R3;
break;
case CanvasOrientationVerticalFlip:
if(canvas->orientation == CanvasOrientationHorizontal ||
canvas->orientation == CanvasOrientationHorizontalFlip) {
FURI_SWAP(canvas->width, canvas->height);
}
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R1);
need_swap = canvas->orientation == CanvasOrientationHorizontal ||
canvas->orientation == CanvasOrientationHorizontalFlip;
rotate_cb = U8G2_R1;
break;
default:
furi_assert(0);
}
if(need_swap) FURI_SWAP(canvas->width, canvas->height);
u8g2_SetDisplayRotation(&canvas->fb, rotate_cb);
canvas->orientation = orientation;
}
}