[FL-3097] fbt, faploader: minimal app module implementation (#2420)
* fbt, faploader: minimal app module implementation * faploader, libs: moved API hashtable core to flipper_application * example: compound api * lib: flipper_application: naming fixes, doxygen comments * fbt: changed `requires` manifest field behavior for app extensions * examples: refactored plugin apps; faploader: changed new API naming; fbt: changed PLUGIN app type meaning * loader: dropped support for debug apps & plugin menus * moved applications/plugins -> applications/external * Restored x bit on chiplist_convert.py * git: fixed free-dap submodule path * pvs: updated submodule paths * examples: example_advanced_plugins.c: removed potential memory leak on errors * examples: example_plugins: refined requires * fbt: not deploying app modules for debug/sample apps; extra validation for .PLUGIN-type apps * apps: removed cdefines for external apps * fbt: moved ext app path definition * fbt: reworked fap_dist handling; f18: synced api_symbols.csv * fbt: removed resources_paths for extapps * scripts: reworked storage * scripts: reworked runfap.py & selfupdate.py to use new api * wip: fal runner * fbt: moved file packaging into separate module * scripts: storage: fixes * scripts: storage: minor fixes for new api * fbt: changed internal artifact storage details for external apps * scripts: storage: additional fixes and better error reporting; examples: using APP_DATA_PATH() * fbt, scripts: reworked launch_app to deploy plugins; moved old runfap.py to distfap.py * fbt: extra check for plugins descriptors * fbt: additional checks in emitter * fbt: better info message on SDK rebuild * scripts: removed requirements.txt * loader: removed remnants of plugins & debug menus * post-review fixes
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#include "hid_mouse.h"
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#include <gui/elements.h>
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#include "../hid.h"
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#include "hid_icons.h"
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#define TAG "HidMouse"
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struct HidMouse {
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View* view;
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Hid* hid;
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};
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typedef struct {
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bool left_pressed;
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bool up_pressed;
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bool right_pressed;
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bool down_pressed;
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bool left_mouse_pressed;
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bool left_mouse_held;
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bool right_mouse_pressed;
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bool connected;
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HidTransport transport;
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} HidMouseModel;
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static void hid_mouse_draw_callback(Canvas* canvas, void* context) {
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furi_assert(context);
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HidMouseModel* model = context;
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// Header
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if(model->transport == HidTransportBle) {
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if(model->connected) {
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canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
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} else {
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canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
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}
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}
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
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canvas_set_font(canvas, FontSecondary);
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if(model->left_mouse_held == true) {
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elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
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} else {
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canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
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canvas_set_font(canvas, FontSecondary);
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elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
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}
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// Keypad circles
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canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47);
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// Up
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if(model->up_pressed) {
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canvas_set_bitmap_mode(canvas, 1);
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canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13);
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canvas_set_bitmap_mode(canvas, 0);
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canvas_set_color(canvas, ColorWhite);
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}
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canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up_7x9);
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canvas_set_color(canvas, ColorBlack);
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// Down
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if(model->down_pressed) {
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canvas_set_bitmap_mode(canvas, 1);
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canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13);
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canvas_set_bitmap_mode(canvas, 0);
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canvas_set_color(canvas, ColorWhite);
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}
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canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9);
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canvas_set_color(canvas, ColorBlack);
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// Left
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if(model->left_pressed) {
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canvas_set_bitmap_mode(canvas, 1);
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canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13);
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canvas_set_bitmap_mode(canvas, 0);
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canvas_set_color(canvas, ColorWhite);
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}
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canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7);
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canvas_set_color(canvas, ColorBlack);
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// Right
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if(model->right_pressed) {
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canvas_set_bitmap_mode(canvas, 1);
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canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13);
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canvas_set_bitmap_mode(canvas, 0);
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canvas_set_color(canvas, ColorWhite);
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}
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canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7);
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canvas_set_color(canvas, ColorBlack);
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// Ok
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if(model->left_mouse_pressed) {
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canvas_draw_icon(canvas, 81, 25, &I_Ok_btn_pressed_13x13);
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} else {
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canvas_draw_icon(canvas, 83, 27, &I_Left_mouse_icon_9x9);
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}
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// Back
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if(model->right_mouse_pressed) {
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canvas_draw_icon(canvas, 108, 48, &I_Ok_btn_pressed_13x13);
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} else {
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canvas_draw_icon(canvas, 110, 50, &I_Right_mouse_icon_9x9);
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}
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}
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static void hid_mouse_process(HidMouse* hid_mouse, InputEvent* event) {
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with_view_model(
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hid_mouse->view,
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HidMouseModel * model,
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{
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if(event->key == InputKeyBack) {
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if(event->type == InputTypeShort) {
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hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
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hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
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} else if(event->type == InputTypePress) {
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model->right_mouse_pressed = true;
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} else if(event->type == InputTypeRelease) {
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model->right_mouse_pressed = false;
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}
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} else if(event->key == InputKeyOk) {
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if(event->type == InputTypeShort) {
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// Just release if it was being held before
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if(!model->left_mouse_held)
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hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
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hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
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model->left_mouse_held = false;
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} else if(event->type == InputTypeLong) {
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hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
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model->left_mouse_held = true;
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model->left_mouse_pressed = true;
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} else if(event->type == InputTypePress) {
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model->left_mouse_pressed = true;
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} else if(event->type == InputTypeRelease) {
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// Only release if it wasn't a long press
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if(!model->left_mouse_held) model->left_mouse_pressed = false;
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}
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} else if(event->key == InputKeyRight) {
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if(event->type == InputTypePress) {
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model->right_pressed = true;
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hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_SHORT, 0);
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} else if(event->type == InputTypeRepeat) {
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hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_LONG, 0);
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} else if(event->type == InputTypeRelease) {
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model->right_pressed = false;
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}
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} else if(event->key == InputKeyLeft) {
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if(event->type == InputTypePress) {
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model->left_pressed = true;
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hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_SHORT, 0);
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} else if(event->type == InputTypeRepeat) {
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hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_LONG, 0);
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} else if(event->type == InputTypeRelease) {
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model->left_pressed = false;
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}
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} else if(event->key == InputKeyDown) {
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if(event->type == InputTypePress) {
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model->down_pressed = true;
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hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_SHORT);
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} else if(event->type == InputTypeRepeat) {
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hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_LONG);
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} else if(event->type == InputTypeRelease) {
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model->down_pressed = false;
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}
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} else if(event->key == InputKeyUp) {
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if(event->type == InputTypePress) {
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model->up_pressed = true;
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hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_SHORT);
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} else if(event->type == InputTypeRepeat) {
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hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_LONG);
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} else if(event->type == InputTypeRelease) {
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model->up_pressed = false;
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}
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}
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},
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true);
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}
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static bool hid_mouse_input_callback(InputEvent* event, void* context) {
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furi_assert(context);
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HidMouse* hid_mouse = context;
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bool consumed = false;
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if(event->type == InputTypeLong && event->key == InputKeyBack) {
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hid_hal_mouse_release_all(hid_mouse->hid);
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} else {
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hid_mouse_process(hid_mouse, event);
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consumed = true;
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}
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return consumed;
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}
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HidMouse* hid_mouse_alloc(Hid* hid) {
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HidMouse* hid_mouse = malloc(sizeof(HidMouse));
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hid_mouse->view = view_alloc();
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hid_mouse->hid = hid;
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view_set_context(hid_mouse->view, hid_mouse);
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view_allocate_model(hid_mouse->view, ViewModelTypeLocking, sizeof(HidMouseModel));
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view_set_draw_callback(hid_mouse->view, hid_mouse_draw_callback);
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view_set_input_callback(hid_mouse->view, hid_mouse_input_callback);
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with_view_model(
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hid_mouse->view, HidMouseModel * model, { model->transport = hid->transport; }, true);
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return hid_mouse;
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}
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void hid_mouse_free(HidMouse* hid_mouse) {
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furi_assert(hid_mouse);
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view_free(hid_mouse->view);
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free(hid_mouse);
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}
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View* hid_mouse_get_view(HidMouse* hid_mouse) {
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furi_assert(hid_mouse);
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return hid_mouse->view;
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}
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void hid_mouse_set_connected_status(HidMouse* hid_mouse, bool connected) {
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furi_assert(hid_mouse);
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with_view_model(
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hid_mouse->view, HidMouseModel * model, { model->connected = connected; }, true);
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}
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