Naming and coding style convention, new linter tool. (#945)
* Makefile, Scripts: new linter * About: remove ID from IC * Firmware: remove double define for DIVC/DIVR * Scripts: check folder names too. Docker: replace syntax check with make lint. * Reformat Sources and Migrate to new file naming convention * Docker: symlink clang-format-12 to clang-format * Add coding style guide
This commit is contained in:
@@ -1,7 +1,7 @@
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#include "ibutton-scene-add-type.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "ibutton_scene_add_type.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <callback-connector.h>
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typedef enum {
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneAddType : public iButtonScene {
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public:
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@@ -1,7 +1,7 @@
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#include "ibutton-scene-add-value.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "ibutton_scene_add_value.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <callback-connector.h>
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void iButtonSceneAddValue::on_enter(iButtonApp* app) {
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@@ -1,6 +1,6 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "../ibutton-key.h"
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#include "ibutton_scene_generic.h"
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#include "../ibutton_key.h"
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class iButtonSceneAddValue : public iButtonScene {
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public:
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@@ -1,7 +1,7 @@
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#include "ibutton-scene-delete-confirm.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "ibutton_scene_delete_confirm.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <callback-connector.h>
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void iButtonSceneDeleteConfirm::on_enter(iButtonApp* app) {
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneDeleteConfirm : public iButtonScene {
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public:
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@@ -1,8 +1,8 @@
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#include "ibutton-scene-delete-success.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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#include "ibutton_scene_delete_success.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include "../ibutton_key.h"
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#include <callback-connector.h>
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void iButtonSceneDeleteSuccess::on_enter(iButtonApp* app) {
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneDeleteSuccess : public iButtonScene {
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public:
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@@ -1,8 +1,8 @@
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#include "ibutton-scene-emulate.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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#include "ibutton_scene_emulate.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include "../ibutton_key.h"
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#include <callback-connector.h>
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void iButtonSceneEmulate::on_enter(iButtonApp* app) {
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@@ -1,6 +1,6 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "../helpers/key-emulator.h"
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#include "ibutton_scene_generic.h"
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#include "../helpers/key_emulator.h"
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class iButtonSceneEmulate : public iButtonScene {
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public:
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@@ -1,5 +1,5 @@
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#pragma once
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#include "../ibutton-event.h"
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#include "../ibutton_event.h"
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class iButtonApp;
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@@ -1,7 +1,7 @@
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#include "ibutton-scene-info.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "ibutton_scene_info.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <callback-connector.h>
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void iButtonSceneInfo::on_enter(iButtonApp* app) {
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneInfo : public iButtonScene {
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public:
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@@ -1,7 +1,7 @@
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#include "ibutton-scene-read.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "ibutton_scene_read.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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void iButtonSceneRead::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneRead : public iButtonScene {
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public:
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@@ -1,7 +1,7 @@
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#include "ibutton-scene-read-crc-error.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "ibutton_scene_read_crc_error.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <callback-connector.h>
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void iButtonSceneReadCRCError::on_enter(iButtonApp* app) {
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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#include <gui/modules/dialog_ex.h>
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class iButtonSceneReadCRCError : public iButtonScene {
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@@ -1,7 +1,7 @@
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#include "ibutton-scene-read-not-key-error.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "ibutton_scene_read_not_key_error.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <callback-connector.h>
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void iButtonSceneReadNotKeyError::on_enter(iButtonApp* app) {
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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#include <gui/modules/dialog_ex.h>
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class iButtonSceneReadNotKeyError : public iButtonScene {
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@@ -1,7 +1,7 @@
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#include "ibutton-scene-read-success.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "ibutton_scene_read_success.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <callback-connector.h>
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void iButtonSceneReadSuccess::on_enter(iButtonApp* app) {
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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#include <gui/modules/dialog_ex.h>
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class iButtonSceneReadSuccess : public iButtonScene {
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@@ -1,7 +1,7 @@
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#include "ibutton-scene-readed-key-menu.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "ibutton_scene_readed_key_menu.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <callback-connector.h>
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typedef enum {
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneReadedKeyMenu : public iButtonScene {
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public:
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@@ -1,8 +1,8 @@
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#include "ibutton-scene-save-name.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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#include "ibutton_scene_save_name.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include "../ibutton_key.h"
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#include <callback-connector.h>
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#include <lib/toolbox/random_name.h>
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneSaveName : public iButtonScene {
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public:
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@@ -1,8 +1,8 @@
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#include "ibutton-scene-save-success.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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#include "ibutton_scene_save_success.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include "../ibutton_key.h"
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#include <callback-connector.h>
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void iButtonSceneSaveSuccess::on_enter(iButtonApp* app) {
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneSaveSuccess : public iButtonScene {
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public:
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@@ -1,7 +1,7 @@
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#include "ibutton-scene-saved-key-menu.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "ibutton_scene_saved_key_menu.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <callback-connector.h>
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typedef enum {
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneSavedKeyMenu : public iButtonScene {
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public:
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@@ -1,7 +1,7 @@
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#include "ibutton-scene-select-key.h"
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#include "../ibutton-app.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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#include "ibutton_scene_select_key.h"
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#include "../ibutton_app.h"
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#include "../ibutton_event.h"
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#include "../ibutton_key.h"
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void iButtonSceneSelectKey::on_enter(iButtonApp* app) {
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// Process file_select return
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneSelectKey : public iButtonScene {
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public:
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@@ -1,7 +1,7 @@
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#include "ibutton-scene-start.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "ibutton_scene_start.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <callback-connector.h>
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typedef enum {
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneStart : public iButtonScene {
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public:
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@@ -1,8 +1,8 @@
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#include "ibutton-scene-write.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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#include "ibutton_scene_write.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include "../ibutton_key.h"
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void iButtonSceneWrite::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneWrite : public iButtonScene {
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public:
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@@ -1,8 +1,8 @@
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#include "ibutton-scene-write-success.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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#include "ibutton_scene_write_success.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include "../ibutton_key.h"
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#include <callback-connector.h>
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void iButtonSceneWriteSuccess::on_enter(iButtonApp* app) {
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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#include "ibutton_scene_generic.h"
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class iButtonSceneWriteSuccess : public iButtonScene {
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public:
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Block a user