Naming and coding style convention, new linter tool. (#945)

* Makefile, Scripts: new linter
* About: remove ID from IC
* Firmware: remove double define for DIVC/DIVR
* Scripts: check folder names too. Docker: replace syntax check with make lint.
* Reformat Sources and Migrate to new file naming convention
* Docker: symlink clang-format-12 to clang-format
* Add coding style guide
This commit is contained in:
あく
2022-01-05 19:10:18 +03:00
committed by GitHub
parent c98e54da10
commit 389ff92cc1
899 changed files with 379245 additions and 373421 deletions

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@@ -1,7 +1,7 @@
#include "ibutton-scene-add-type.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "ibutton_scene_add_type.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <callback-connector.h>
typedef enum {

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneAddType : public iButtonScene {
public:

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@@ -1,7 +1,7 @@
#include "ibutton-scene-add-value.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "ibutton_scene_add_value.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <callback-connector.h>
void iButtonSceneAddValue::on_enter(iButtonApp* app) {

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@@ -1,6 +1,6 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "../ibutton-key.h"
#include "ibutton_scene_generic.h"
#include "../ibutton_key.h"
class iButtonSceneAddValue : public iButtonScene {
public:

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@@ -1,7 +1,7 @@
#include "ibutton-scene-delete-confirm.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "ibutton_scene_delete_confirm.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <callback-connector.h>
void iButtonSceneDeleteConfirm::on_enter(iButtonApp* app) {

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneDeleteConfirm : public iButtonScene {
public:

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@@ -1,8 +1,8 @@
#include "ibutton-scene-delete-success.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include "ibutton_scene_delete_success.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
#include <callback-connector.h>
void iButtonSceneDeleteSuccess::on_enter(iButtonApp* app) {

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneDeleteSuccess : public iButtonScene {
public:

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@@ -1,8 +1,8 @@
#include "ibutton-scene-emulate.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include "ibutton_scene_emulate.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
#include <callback-connector.h>
void iButtonSceneEmulate::on_enter(iButtonApp* app) {

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@@ -1,6 +1,6 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "../helpers/key-emulator.h"
#include "ibutton_scene_generic.h"
#include "../helpers/key_emulator.h"
class iButtonSceneEmulate : public iButtonScene {
public:

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@@ -1,5 +1,5 @@
#pragma once
#include "../ibutton-event.h"
#include "../ibutton_event.h"
class iButtonApp;

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@@ -1,7 +1,7 @@
#include "ibutton-scene-info.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "ibutton_scene_info.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <callback-connector.h>
void iButtonSceneInfo::on_enter(iButtonApp* app) {

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneInfo : public iButtonScene {
public:

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@@ -1,7 +1,7 @@
#include "ibutton-scene-read.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "ibutton_scene_read.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
void iButtonSceneRead::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneRead : public iButtonScene {
public:

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@@ -1,7 +1,7 @@
#include "ibutton-scene-read-crc-error.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "ibutton_scene_read_crc_error.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <callback-connector.h>
void iButtonSceneReadCRCError::on_enter(iButtonApp* app) {

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
#include <gui/modules/dialog_ex.h>
class iButtonSceneReadCRCError : public iButtonScene {

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@@ -1,7 +1,7 @@
#include "ibutton-scene-read-not-key-error.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "ibutton_scene_read_not_key_error.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <callback-connector.h>
void iButtonSceneReadNotKeyError::on_enter(iButtonApp* app) {

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
#include <gui/modules/dialog_ex.h>
class iButtonSceneReadNotKeyError : public iButtonScene {

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@@ -1,7 +1,7 @@
#include "ibutton-scene-read-success.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "ibutton_scene_read_success.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <callback-connector.h>
void iButtonSceneReadSuccess::on_enter(iButtonApp* app) {

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
#include <gui/modules/dialog_ex.h>
class iButtonSceneReadSuccess : public iButtonScene {

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@@ -1,7 +1,7 @@
#include "ibutton-scene-readed-key-menu.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "ibutton_scene_readed_key_menu.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <callback-connector.h>
typedef enum {

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneReadedKeyMenu : public iButtonScene {
public:

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@@ -1,8 +1,8 @@
#include "ibutton-scene-save-name.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include "ibutton_scene_save_name.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
#include <callback-connector.h>
#include <lib/toolbox/random_name.h>

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneSaveName : public iButtonScene {
public:

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@@ -1,8 +1,8 @@
#include "ibutton-scene-save-success.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include "ibutton_scene_save_success.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
#include <callback-connector.h>
void iButtonSceneSaveSuccess::on_enter(iButtonApp* app) {

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneSaveSuccess : public iButtonScene {
public:

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@@ -1,7 +1,7 @@
#include "ibutton-scene-saved-key-menu.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "ibutton_scene_saved_key_menu.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <callback-connector.h>
typedef enum {

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneSavedKeyMenu : public iButtonScene {
public:

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@@ -1,7 +1,7 @@
#include "ibutton-scene-select-key.h"
#include "../ibutton-app.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include "ibutton_scene_select_key.h"
#include "../ibutton_app.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
void iButtonSceneSelectKey::on_enter(iButtonApp* app) {
// Process file_select return

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneSelectKey : public iButtonScene {
public:

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@@ -1,7 +1,7 @@
#include "ibutton-scene-start.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "ibutton_scene_start.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <callback-connector.h>
typedef enum {

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneStart : public iButtonScene {
public:

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@@ -1,8 +1,8 @@
#include "ibutton-scene-write.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include "ibutton_scene_write.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
void iButtonSceneWrite::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneWrite : public iButtonScene {
public:

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@@ -1,8 +1,8 @@
#include "ibutton-scene-write-success.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include "ibutton_scene_write_success.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
#include <callback-connector.h>
void iButtonSceneWriteSuccess::on_enter(iButtonApp* app) {

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@@ -1,5 +1,5 @@
#pragma once
#include "ibutton-scene-generic.h"
#include "ibutton_scene_generic.h"
class iButtonSceneWriteSuccess : public iButtonScene {
public: