using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;

using Dapper;

using NodaTime;

using Serilog;

namespace PluralKit.Core {
    public class PostgresDataStore: IDataStore {
        private DbConnectionFactory _conn;
        private ILogger _logger;
        private ProxyCache _cache;

        public PostgresDataStore(DbConnectionFactory conn, ILogger logger, ProxyCache cache)
        {
            _conn = conn;
            _logger = logger;
            _cache = cache;
        }

        public async Task<IEnumerable<PKMember>> GetConflictingProxies(PKSystem system, ProxyTag tag)
        {
            using (var conn = await _conn.Obtain())
                // return await conn.QueryAsync<PKMember>("select * from (select *, (unnest(proxy_tags)).prefix as prefix, (unnest(proxy_tags)).suffix as suffix from members where system = @System) as _ where prefix ilike @Prefix and suffix ilike @Suffix", new
                // {
                //     System = system.Id,
                //     Prefix = tag.Prefix.Replace("%", "\\%") + "%",
                //     Suffix = "%" + tag.Suffix.Replace("%", "\\%")
                // });
                return await conn.QueryAsync<PKMember>("select * from (select *, (unnest(proxy_tags)).prefix as prefix, (unnest(proxy_tags)).suffix as suffix from members where system = @System) as _ where prefix = @Prefix and suffix = @Suffix", new
                {
                    System = system.Id,
                    Prefix = tag.Prefix,
                    Suffix = tag.Suffix
                });
        }

        public async Task<SystemGuildSettings> GetSystemGuildSettings(PKSystem system, ulong guild)
        {
            using (var conn = await _conn.Obtain())
                return await conn.QuerySingleOrDefaultAsync<SystemGuildSettings>(
                           "select * from system_guild where system = @System and guild = @Guild",
                           new {System = system.Id, Guild = guild}) ?? new SystemGuildSettings();
        }
        public async Task SetSystemGuildSettings(PKSystem system, ulong guild, SystemGuildSettings settings)
        {
            using (var conn = await _conn.Obtain())
                await conn.ExecuteAsync("insert into system_guild (system, guild, proxy_enabled, autoproxy_mode, autoproxy_member) values (@System, @Guild, @ProxyEnabled, @AutoproxyMode, @AutoproxyMember) on conflict (system, guild) do update set proxy_enabled = @ProxyEnabled, autoproxy_mode = @AutoproxyMode, autoproxy_member = @AutoproxyMember", new
                {
                    System = system.Id,
                    Guild = guild,
                    settings.ProxyEnabled,
                    settings.AutoproxyMode,
                    settings.AutoproxyMember
                });
            await _cache.InvalidateSystem(system);
            _logger.Information("Updated system guild settings {@SystemGuildSettings}", settings);
        }

        public async Task<PKSystem> CreateSystem(string systemName = null) {
            string hid;
            do
            {
                hid = StringUtils.GenerateHid();
            } while (await GetSystemByHid(hid) != null);

            PKSystem system;
            using (var conn = await _conn.Obtain())
                system = await conn.QuerySingleAsync<PKSystem>("insert into systems (hid, name) values (@Hid, @Name) returning *", new { Hid = hid, Name = systemName });

            _logger.Information("Created system {System}", system.Id);
            // New system has no accounts, therefore nothing gets cached, therefore no need to invalidate caches right here
            return system;
        }

        public async Task AddAccount(PKSystem system, ulong accountId) {
            // We have "on conflict do nothing" since linking an account when it's already linked to the same system is idempotent
            // This is used in import/export, although the pk;link command checks for this case beforehand
            using (var conn = await _conn.Obtain())
                await conn.ExecuteAsync("insert into accounts (uid, system) values (@Id, @SystemId) on conflict do nothing", new { Id = accountId, SystemId = system.Id });

            _logger.Information("Linked system {System} to account {Account}", system.Id, accountId);
            await _cache.InvalidateSystem(system);
        }

        public async Task RemoveAccount(PKSystem system, ulong accountId) {
            using (var conn = await _conn.Obtain())
                await conn.ExecuteAsync("delete from accounts where uid = @Id and system = @SystemId", new { Id = accountId, SystemId = system.Id });

            _logger.Information("Unlinked system {System} from account {Account}", system.Id, accountId);
            await _cache.InvalidateSystem(system);
            _cache.InvalidateAccounts(new [] { accountId });
        }

        public async Task<PKSystem> GetSystemByAccount(ulong accountId) {
            using (var conn = await _conn.Obtain())
                return await conn.QuerySingleOrDefaultAsync<PKSystem>("select systems.* from systems, accounts where accounts.system = systems.id and accounts.uid = @Id", new { Id = accountId });
        }

        public async Task<PKSystem> GetSystemByHid(string hid) {
            using (var conn = await _conn.Obtain())
                return await conn.QuerySingleOrDefaultAsync<PKSystem>("select * from systems where systems.hid = @Hid", new { Hid = hid.ToLower() });
        }

        public async Task<PKSystem> GetSystemByToken(string token) {
            using (var conn = await _conn.Obtain())
                return await conn.QuerySingleOrDefaultAsync<PKSystem>("select * from systems where token = @Token", new { Token = token });
        }

        public async Task<PKSystem> GetSystemById(int id)
        {
            using (var conn = await _conn.Obtain())
                return await conn.QuerySingleOrDefaultAsync<PKSystem>("select * from systems where id = @Id", new { Id = id });
        }

        public async Task SaveSystem(PKSystem system) {
            using (var conn = await _conn.Obtain())
                await conn.ExecuteAsync("update systems set name = @Name, description = @Description, tag = @Tag, avatar_url = @AvatarUrl, token = @Token, ui_tz = @UiTz, description_privacy = @DescriptionPrivacy, member_list_privacy = @MemberListPrivacy, front_privacy = @FrontPrivacy, front_history_privacy = @FrontHistoryPrivacy where id = @Id", system);

            _logger.Information("Updated system {@System}", system);
            await _cache.InvalidateSystem(system);
        }

        public async Task DeleteSystem(PKSystem system)
        {
            using var conn = await _conn.Obtain();
            
            // Fetch the list of accounts *before* deletion so we can cache-bust all of those
            var accounts = (await conn.QueryAsync<ulong>("select uid from accounts where system = @Id", system)).ToArray();
            await conn.ExecuteAsync("delete from systems where id = @Id", system);
            
            _logger.Information("Deleted system {System}", system.Id);
            _cache.InvalidateDeletedSystem(system.Id, accounts);
        }

        public async Task<IEnumerable<ulong>> GetSystemAccounts(PKSystem system)
        {
            using (var conn = await _conn.Obtain())
                return await conn.QueryAsync<ulong>("select uid from accounts where system = @Id", new { Id = system.Id });
        }

        public async Task DeleteAllSwitches(PKSystem system)
        {
            using (var conn = await _conn.Obtain())
                await conn.ExecuteAsync("delete from switches where system = @Id", system);
        }

        public async Task<ulong> GetTotalSystems()
        {
            using (var conn = await _conn.Obtain())
                return await conn.ExecuteScalarAsync<ulong>("select count(id) from systems");
        }

        public async Task<PKMember> CreateMember(PKSystem system, string name) {
            string hid;
            do
            {
                hid = StringUtils.GenerateHid();
            } while (await GetMemberByHid(hid) != null);

            PKMember member;
            using (var conn = await _conn.Obtain())
                member = await conn.QuerySingleAsync<PKMember>("insert into members (hid, system, name) values (@Hid, @SystemId, @Name) returning *", new {
                    Hid = hid,
                    SystemID = system.Id,
                    Name = name
                });

            _logger.Information("Created member {Member}", member.Id);
            await _cache.InvalidateSystem(system);
            return member;
        }

        public async Task<Dictionary<string,PKMember>> CreateMembersBulk(PKSystem system, Dictionary<string,string> names)
        {
            using (var conn = await _conn.Obtain())
            using (var tx = conn.BeginTransaction())
            {
                var results = new Dictionary<string, PKMember>();
                foreach (var name in names)
                {
                    string hid;
                    do
                    {
                        hid = await conn.QuerySingleOrDefaultAsync<string>("SELECT @Hid WHERE NOT EXISTS (SELECT id FROM members WHERE hid = @Hid LIMIT 1)", new
                        {
                            Hid = StringUtils.GenerateHid()
                        });
                    } while (hid == null);
                    var member = await conn.QuerySingleAsync<PKMember>("INSERT INTO members (hid, system, name) VALUES (@Hid, @SystemId, @Name) RETURNING *", new
                    {
                        Hid = hid,
                        SystemID = system.Id,
                        Name = name.Value
                    });
                    results.Add(name.Key, member);
                }

                tx.Commit();
                _logger.Information("Created {MemberCount} members for system {SystemID}", names.Count(), system.Hid);
                await _cache.InvalidateSystem(system);
                return results;
            }
        }

        public async Task<PKMember> GetMemberById(int id) {
            using (var conn = await _conn.Obtain())
                return await conn.QuerySingleOrDefaultAsync<PKMember>("select * from members where id = @Id", new { Id = id });
        }
        
        public async Task<PKMember> GetMemberByHid(string hid) {
            using (var conn = await _conn.Obtain())
                return await conn.QuerySingleOrDefaultAsync<PKMember>("select * from members where hid = @Hid", new { Hid = hid.ToLower() });
        }

        public async Task<PKMember> GetMemberByName(PKSystem system, string name) {
            // QueryFirst, since members can (in rare cases) share names
            using (var conn = await _conn.Obtain())
                return await conn.QueryFirstOrDefaultAsync<PKMember>("select * from members where lower(name) = lower(@Name) and system = @SystemID", new { Name = name, SystemID = system.Id });
        }

        public IAsyncEnumerable<PKMember> GetSystemMembers(PKSystem system, bool orderByName)
        {
            var sql = "select * from members where system = @SystemID";
            if (orderByName) sql += " order by lower(name) asc";
            return _conn.QueryStreamAsync<PKMember>(sql, new { SystemID = system.Id });
        }

        public async Task SaveMember(PKMember member) {
            using (var conn = await _conn.Obtain())
                await conn.ExecuteAsync("update members set name = @Name, display_name = @DisplayName, description = @Description, color = @Color, avatar_url = @AvatarUrl, birthday = @Birthday, pronouns = @Pronouns, proxy_tags = @ProxyTags, keep_proxy = @KeepProxy, member_privacy = @MemberPrivacy where id = @Id", member);

            _logger.Information("Updated member {@Member}", member);
            await _cache.InvalidateSystem(member.System);
        }

        public async Task DeleteMember(PKMember member) {
            using (var conn = await _conn.Obtain())
                await conn.ExecuteAsync("delete from members where id = @Id", member);

            _logger.Information("Deleted member {@Member}", member);
            await _cache.InvalidateSystem(member.System);
        }

        public async Task<MemberGuildSettings> GetMemberGuildSettings(PKMember member, ulong guild)
        {
            using var conn = await _conn.Obtain();
            return await conn.QuerySingleOrDefaultAsync<MemberGuildSettings>(
                       "select * from member_guild where member = @Member and guild = @Guild", new { Member = member.Id, Guild = guild})
                   ?? new MemberGuildSettings { Guild = guild, Member = member.Id };
        }

        public async Task SetMemberGuildSettings(PKMember member, ulong guild, MemberGuildSettings settings)
        {
            using var conn = await _conn.Obtain();
            await conn.ExecuteAsync(
                "insert into member_guild (member, guild, display_name, avatar_url) values (@Member, @Guild, @DisplayName, @AvatarUrl) on conflict (member, guild) do update set display_name = @DisplayName, avatar_url = @AvatarUrl",
                settings);
            _logger.Information("Updated member guild settings {@MemberGuildSettings}", settings);
            await _cache.InvalidateSystem(member.System);
        }

        public async Task<ulong> GetMemberMessageCount(PKMember member)
        {
            using (var conn = await _conn.Obtain())
                return await conn.QuerySingleAsync<ulong>("select count(*) from messages where member = @Id", member);
        }

        public async Task<IEnumerable<MemberMessageCount>> GetMemberMessageCountBulk(PKSystem system)
        {
            using (var conn = await _conn.Obtain())
                return await conn.QueryAsync<MemberMessageCount>(
                    @"SELECT messages.member, COUNT(messages.member) messagecount
                        FROM members
                        JOIN messages
                        ON members.id = messages.member
                        WHERE members.system = @System
                        GROUP BY messages.member",
                    new { System = system.Id });
        }

        public async Task<int> GetSystemMemberCount(PKSystem system, bool includePrivate)
        {
            var query = "select count(*) from members where system = @Id";
            if (!includePrivate) query += " and member_privacy = 1"; // 1 = public
            
            using (var conn = await _conn.Obtain())
                return await conn.ExecuteScalarAsync<int>(query, system);
        }

        public async Task<ulong> GetTotalMembers()
        {
            using (var conn = await _conn.Obtain())
                return await conn.ExecuteScalarAsync<ulong>("select count(id) from members");
        }
        public async Task AddMessage(ulong senderId, ulong messageId, ulong guildId, ulong channelId, ulong originalMessage, PKMember member) {
            using (var conn = await _conn.Obtain())
                // "on conflict do nothing" in the (pretty rare) case of duplicate events coming in from Discord, which would lead to a DB error before
                await conn.ExecuteAsync("insert into messages(mid, guild, channel, member, sender, original_mid) values(@MessageId, @GuildId, @ChannelId, @MemberId, @SenderId, @OriginalMid) on conflict do nothing", new {
                    MessageId = messageId,
                    GuildId = guildId,
                    ChannelId = channelId,
                    MemberId = member.Id,
                    SenderId = senderId,
                    OriginalMid = originalMessage
                });

            _logger.Information("Stored message {Message} in channel {Channel}", messageId, channelId);
        }

        public async Task<FullMessage> GetMessage(ulong id)
        {
            using (var conn = await _conn.Obtain())
                return (await conn.QueryAsync<PKMessage, PKMember, PKSystem, FullMessage>("select messages.*, members.*, systems.* from messages, members, systems where (mid = @Id or original_mid = @Id) and messages.member = members.id and systems.id = members.system", (msg, member, system) => new FullMessage
                {
                    Message = msg,
                    System = system,
                    Member = member
                }, new { Id = id })).FirstOrDefault();
        }

        public async Task DeleteMessage(ulong id) {
            using (var conn = await _conn.Obtain())
                if (await conn.ExecuteAsync("delete from messages where mid = @Id", new { Id = id }) > 0)
                    _logger.Information("Deleted message {Message}", id);
        }

        public async Task DeleteMessagesBulk(IEnumerable<ulong> ids)
        {
            using (var conn = await _conn.Obtain())
            {
                // Npgsql doesn't support ulongs in general - we hacked around it for plain ulongs but tbh not worth it for collections of ulong
                // Hence we map them to single longs, which *are* supported (this is ok since they're Technically (tm) stored as signed longs in the db anyway)
                var foundCount = await conn.ExecuteAsync("delete from messages where mid = any(@Ids)", new {Ids = ids.Select(id => (long) id).ToArray()});
                if (foundCount > 0)
                    _logger.Information("Bulk deleted messages {Messages}, {FoundCount} found", ids, foundCount);
            }
        }

        public async Task<FullMessage> GetLastMessageInGuild(ulong account, ulong guild)
        {
            using var conn = await _conn.Obtain();
            return (await conn.QueryAsync<PKMessage, PKMember, PKSystem, FullMessage>("select messages.*, members.*, systems.* from messages left join members on members.id = messages.member left join systems on systems.id = members.system where messages.guild = @Guild and messages.sender = @Uid order by mid desc limit 1", (msg, member, system) => new FullMessage
            {
                Message = msg,
                System = system,
                Member = member
            }, new { Uid = account, Guild = guild })).FirstOrDefault();
        }

        public async Task<ulong> GetTotalMessages()
        {
            using (var conn = await _conn.Obtain())
                return await conn.ExecuteScalarAsync<ulong>("select count(mid) from messages");
        }

        // Same as GuildConfig, but with ISet<ulong> as long[] instead.
        public struct DatabaseCompatibleGuildConfig
        {
            public ulong Id { get; set; }
            public ulong? LogChannel { get; set; }
            public long[] LogBlacklist { get; set; }
            public long[] Blacklist { get; set; }
            
            public bool LogCleanupEnabled { get; set; }

            public GuildConfig Into() =>
                new GuildConfig
                {
                    Id = Id,
                    LogChannel = LogChannel,
                    LogBlacklist = new HashSet<ulong>(LogBlacklist?.Select(c => (ulong) c) ?? new ulong[] {}),
                    Blacklist = new HashSet<ulong>(Blacklist?.Select(c => (ulong) c) ?? new ulong[]{}),
                    LogCleanupEnabled = LogCleanupEnabled
                };
        }

        public async Task<GuildConfig> GetOrCreateGuildConfig(ulong guild)
        {
            // When changing this, also see ProxyCache::GetGuildDataCached
            using (var conn = await _conn.Obtain())
            {
                return (await conn.QuerySingleOrDefaultAsync<DatabaseCompatibleGuildConfig>(
                    "insert into servers (id) values (@Id) on conflict do nothing; select * from servers where id = @Id",
                    new {Id = guild})).Into();
            }
        }

        public async Task SaveGuildConfig(GuildConfig cfg)
        {
            using (var conn = await _conn.Obtain())
                await conn.ExecuteAsync("insert into servers (id, log_channel, log_blacklist, blacklist, log_cleanup_enabled) values (@Id, @LogChannel, @LogBlacklist, @Blacklist, @LogCleanupEnabled) on conflict (id) do update set log_channel = @LogChannel, log_blacklist = @LogBlacklist, blacklist = @Blacklist, log_cleanup_enabled = @LogCleanupEnabled", new
                {
                    cfg.Id,
                    cfg.LogChannel,
                    cfg.LogCleanupEnabled,
                    LogBlacklist = cfg.LogBlacklist.Select(c => (long) c).ToList(),
                    Blacklist = cfg.Blacklist.Select(c  => (long) c).ToList()
                });
            _logger.Information("Updated guild configuration {@GuildCfg}", cfg);
            _cache.InvalidateGuild(cfg.Id);
        }

        public async Task<PKMember> GetFirstFronter(PKSystem system)
        {
            // TODO: move to extension method since it doesn't rely on internals
            var lastSwitch = await GetLatestSwitch(system);
            if (lastSwitch == null) return null;

            return await GetSwitchMembers(lastSwitch).FirstOrDefaultAsync();
        }

        public async Task AddSwitch(PKSystem system, IEnumerable<PKMember> members)
        {
            // Use a transaction here since we're doing multiple executed commands in one
            using (var conn = await _conn.Obtain())
            using (var tx = conn.BeginTransaction())
            {
                // First, we insert the switch itself
                var sw = await conn.QuerySingleAsync<PKSwitch>("insert into switches(system) values (@System) returning *",
                    new {System = system.Id});

                // Then we insert each member in the switch in the switch_members table
                // TODO: can we parallelize this or send it in bulk somehow?
                foreach (var member in members)
                {
                    await conn.ExecuteAsync(
                        "insert into switch_members(switch, member) values(@Switch, @Member)",
                        new {Switch = sw.Id, Member = member.Id});
                }

                // Finally we commit the tx, since the using block will otherwise rollback it
                tx.Commit();

                _logger.Information("Registered switch {Switch} in system {System} with members {@Members}", sw.Id, system.Id, members.Select(m => m.Id));
            }
        }

        public async Task AddSwitchesBulk(PKSystem system, IEnumerable<ImportedSwitch> switches)
        {
            // Read existing switches to enforce unique timestamps
            var priorSwitches = new List<PKSwitch>();
            await foreach (var sw in GetSwitches(system)) priorSwitches.Add(sw);
            
            var lastSwitchId = priorSwitches.Any()
                ? priorSwitches.Max(x => x.Id)
                : 0;
            
            using (var conn = (PerformanceTrackingConnection) await _conn.Obtain())
            {
                using (var tx = conn.BeginTransaction())
                {
                    // Import switches in bulk
                    using (var importer = conn.BeginBinaryImport("COPY switches (system, timestamp) FROM STDIN (FORMAT BINARY)"))
                    {
                        foreach (var sw in switches)
                        {
                            // If there's already a switch at this time, move on
                            if (priorSwitches.Any(x => x.Timestamp.Equals(sw.Timestamp)))
                                continue;

                            // Otherwise, add it to the importer
                            importer.StartRow();
                            importer.Write(system.Id, NpgsqlTypes.NpgsqlDbType.Integer);
                            importer.Write(sw.Timestamp, NpgsqlTypes.NpgsqlDbType.Timestamp);
                        }
                        importer.Complete(); // Commits the copy operation so dispose won't roll it back
                    }

                    // Get all switches that were created above and don't have members for ID lookup
                    var switchesWithoutMembers =
                        await conn.QueryAsync<PKSwitch>(@"
                        SELECT switches.*
                        FROM switches
                        LEFT JOIN switch_members
                        ON switch_members.switch = switches.id
                        WHERE switches.id > @LastSwitchId
                        AND switches.system = @System
                        AND switch_members.id IS NULL", new { LastSwitchId = lastSwitchId, System = system.Id });

                    // Import switch_members in bulk
                    using (var importer = conn.BeginBinaryImport("COPY switch_members (switch, member) FROM STDIN (FORMAT BINARY)"))
                    {
                        // Iterate over the switches we created above and set their members
                        foreach (var pkSwitch in switchesWithoutMembers)
                        {
                            // If this isn't in our import set, move on
                            var sw = switches.Select(x => (ImportedSwitch?) x).FirstOrDefault(x => x.Value.Timestamp.Equals(pkSwitch.Timestamp));
                            if (sw == null)
                                continue;

                            // Loop through associated members to add each to the switch
                            foreach (var m in sw.Value.Members)
                            {
                                // Skip switch-outs - these don't have switch_members
                                if (m == null)
                                    continue;
                                importer.StartRow();
                                importer.Write(pkSwitch.Id, NpgsqlTypes.NpgsqlDbType.Integer);
                                importer.Write(m.Id, NpgsqlTypes.NpgsqlDbType.Integer);
                            }
                        }
                        importer.Complete(); // Commits the copy operation so dispose won't roll it back
                    }
                    tx.Commit();
                }
            }

            _logger.Information("Completed bulk import of switches for system {0}", system.Hid);
        }
        
        public IAsyncEnumerable<PKSwitch> GetSwitches(PKSystem system)
        {
            // TODO: refactor the PKSwitch data structure to somehow include a hydrated member list
            // (maybe when we get caching in?)
            return _conn.QueryStreamAsync<PKSwitch>(
                "select * from switches where system = @System order by timestamp desc",
                new {System = system.Id});
        }

        public async Task<int> GetSwitchCount(PKSystem system)
        {
            using var conn = await _conn.Obtain();
            return await conn.QuerySingleAsync<int>("select count(*) from switches where system = @Id", system);
        }

        public async IAsyncEnumerable<SwitchMembersListEntry> GetSwitchMembersList(PKSystem system, Instant start, Instant end)
        {
            // Wrap multiple commands in a single transaction for performance
            using var conn = await _conn.Obtain();
            using var tx = conn.BeginTransaction();
            
            // Find the time of the last switch outside the range as it overlaps the range
            // If no prior switch exists, the lower bound of the range remains the start time
            var lastSwitch = await conn.QuerySingleOrDefaultAsync<Instant>(
                @"SELECT COALESCE(MAX(timestamp), @Start)
                        FROM switches
                        WHERE switches.system = @System
                        AND switches.timestamp < @Start",
                new { System = system.Id, Start = start });

            // Then collect the time and members of all switches that overlap the range
            var switchMembersEntries = conn.QueryStreamAsync<SwitchMembersListEntry>(
                @"SELECT switch_members.member, switches.timestamp
                        FROM switches
                        LEFT JOIN switch_members
                        ON switches.id = switch_members.switch
                        WHERE switches.system = @System
                        AND (
	                        switches.timestamp >= @Start
	                        OR switches.timestamp = @LastSwitch
                        )
                        AND switches.timestamp < @End
                        ORDER BY switches.timestamp DESC",
                new { System = system.Id, Start = start, End = end, LastSwitch = lastSwitch });

            // Yield each value here
            await foreach (var entry in switchMembersEntries)
                yield return entry;
            
            // Don't really need to worry about the transaction here, we're not doing any *writes*
        }

        public IAsyncEnumerable<PKMember> GetSwitchMembers(PKSwitch sw)
        {
            return _conn.QueryStreamAsync<PKMember>(
                "select * from switch_members, members where switch_members.member = members.id and switch_members.switch = @Switch order by switch_members.id",
                new {Switch = sw.Id});
        }

        public async Task<PKSwitch> GetLatestSwitch(PKSystem system) => 
            await GetSwitches(system).FirstOrDefaultAsync();

        public async Task MoveSwitch(PKSwitch sw, Instant time)
        {
            using (var conn = await _conn.Obtain())
                await conn.ExecuteAsync("update switches set timestamp = @Time where id = @Id",
                    new {Time = time, Id = sw.Id});

            _logger.Information("Moved switch {Switch} to {Time}", sw.Id, time);
        }

        public async Task DeleteSwitch(PKSwitch sw)
        {
            using (var conn = await _conn.Obtain())
                await conn.ExecuteAsync("delete from switches where id = @Id", new {Id = sw.Id});

            _logger.Information("Deleted switch {Switch}");
        }

        public async Task<ulong> GetTotalSwitches()
        {
            using (var conn = await _conn.Obtain())
                return await conn.ExecuteScalarAsync<ulong>("select count(id) from switches");
        }

        public async Task<IEnumerable<SwitchListEntry>> GetPeriodFronters(PKSystem system, Instant periodStart, Instant periodEnd)
        {
            // TODO: IAsyncEnumerable-ify this one
            
            // Returns the timestamps and member IDs of switches overlapping the range, in chronological (newest first) order
            var switchMembers = await GetSwitchMembersList(system, periodStart, periodEnd).ToListAsync();

            // query DB for all members involved in any of the switches above and collect into a dictionary for future use
            // this makes sure the return list has the same instances of PKMember throughout, which is important for the dictionary
            // key used in GetPerMemberSwitchDuration below
            Dictionary<int, PKMember> memberObjects;
            using (var conn = await _conn.Obtain())
            {
                memberObjects = (
                    await conn.QueryAsync<PKMember>(
                        "select * from members where id = any(@Switches)", // lol postgres specific `= any()` syntax
                        new { Switches = switchMembers.Select(m => m.Member).Distinct().ToList() })
                ).ToDictionary(m => m.Id);
            }

            // Initialize entries - still need to loop to determine the TimespanEnd below
            var entries =
                from item in switchMembers
                group item by item.Timestamp into g
                select new SwitchListEntry
                {
                    TimespanStart = g.Key,
                    Members = g.Where(x => x.Member != 0).Select(x => memberObjects[x.Member]).ToList()
                };

            // Loop through every switch that overlaps the range and add it to the output list
            // end time is the *FOLLOWING* switch's timestamp - we cheat by working backwards from the range end, so no dates need to be compared
            var endTime = periodEnd;
            var outList = new List<SwitchListEntry>();
            foreach (var e in entries)
            {
                // Override the start time of the switch if it's outside the range (only true for the "out of range" switch we included above)
                var switchStartClamped = e.TimespanStart < periodStart
                    ? periodStart
                    : e.TimespanStart;

                outList.Add(new SwitchListEntry
                {
                    Members = e.Members,
                    TimespanStart = switchStartClamped,
                    TimespanEnd = endTime
                });

                // next switch's end is this switch's start (we're working backward in time)
                endTime = e.TimespanStart;
            }

            return outList;
        }
        public async Task<FrontBreakdown> GetFrontBreakdown(PKSystem system, Instant periodStart, Instant periodEnd)
        {
            var dict = new Dictionary<PKMember, Duration>();

            var noFronterDuration = Duration.Zero;

            // Sum up all switch durations for each member
            // switches with multiple members will result in the duration to add up to more than the actual period range

            var actualStart = periodEnd; // will be "pulled" down
            var actualEnd = periodStart; // will be "pulled" up

            foreach (var sw in await GetPeriodFronters(system, periodStart, periodEnd))
            {
                var span = sw.TimespanEnd - sw.TimespanStart;
                foreach (var member in sw.Members)
                {
                    if (!dict.ContainsKey(member)) dict.Add(member, span);
                    else dict[member] += span;
                }

                if (sw.Members.Count == 0) noFronterDuration += span;

                if (sw.TimespanStart < actualStart) actualStart = sw.TimespanStart;
                if (sw.TimespanEnd > actualEnd) actualEnd = sw.TimespanEnd;
            }

            return new FrontBreakdown
            {
                MemberSwitchDurations = dict,
                NoFronterDuration = noFronterDuration,
                RangeStart = actualStart,
                RangeEnd = actualEnd
            };
        }
    }
}